Microsoft doesn't know what to do about the memory pricing crisis Microsoft is causing

Asha Sharma in Microsoft's Unlocking the AI Revolution showcase: "Join us for this insightful interview with Asha Sharma where she will outline the forward direction for AI products, focusing on how they can assist administrators and IT professionals in managing costs and enhancing their operations. Asha will also highlight exciting use cases and real-world applications of AI that have emerged over the past year and a half."
(Image credit: Microsoft (Unlocking the AI Revolution))
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Tyler Wilde

Due to the memory pricing crisis that its own AI ambitions are helping cause, Microsoft does not know how to sell a new Xbox that feels cutting-edge at a price that regular people can afford.

The next Xbox, codenamed Helix, will have "leading-end performance," new Xbox boss Asha Sharma said in a recent interview with Fortune, but I'm left wondering how Microsoft defines that, because everything else she said downplays its likely technical capabilities.

What the console business needs, Sharma said, is "new business models" rather than "just the most premium, high-performance console in the world."

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"I think we've reached a point where it will be hard to imagine that mass audiences can afford thousands of dollars to spend on a console generation," she said. "So I think we will see radically different business models that we never expected come into orbit later this year."

It's an astonishing place we're in. Consumer devices always involve compromises for the sake of affordability, but this is the first time I can remember a tech company lowering expectations for its next big gadget so dramatically.

Sharma went on to say that Microsoft will "have to think very differently about storage and memory going forward."

"We will have to apply new techniques so that we can compress [games]," the Xbox CEO said. "We will have to empower customers to have very flexible storage offerings. We will have to empower new types of games so that they can fit on-device."

There are outlines of ideas there, but Xbox has already done "flexible storage options," and what it means to "empower new types of games so that they can fit on-device" is anyone's guess. (Are they going to put "Now with smaller games!" on the box?)

As for "new business models," perhaps Microsoft will offer financing? A rent-to-own plan?

Another guess is that we're talking about cloud streaming. It's not a strictly new—RIP Stadia—but it fits in well with big tech's AI obsession. At a GDC session I attended in March, Nvidia DLSS pioneer Bryan Catanzaro said that "AI is fundamentally much more efficient in the cloud." That's a useful premise if you want to move toward a world where games are served like Netflix shows and at-home devices can get by with less RAM and SSD space.

For now, it's clear that Microsoft is still trying to figure out what to do about this self-inflicted problem. The challenge faced by Xbox was reiterated today in an open letter to employees with no specific plan laid out to solve it.

"We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix," Sharma wrote in the letter.

It'd be funnier that the AI true believers are doing this to themselves if they weren't screwing up everything else, too. I don't really care whether the next Xbox is loaded up with RAM, and I don't need my next PC to render perfect photorealistic graphics—but it'd be nice if it were at least affordable. Valve still hasn't told us what its new Steam Machines will cost, but it doesn't bode well that a 1TB Steam Deck now goes for $950.

I have no doubt that PC gamers will find a way to keep doing what we do, but there may be a long cold winter ahead, so safeguard that DDR5.

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Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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