Skip to main content
Join The Club
- Join our community
11
Premium Benefits
24/7
Access Available
28K+
Active Members
Exclusive Articles
Member-only articles
Weekly Newsletters
Gaming & entertainment news
Commenting
Join the discussion
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Early Access
See the latest gaming news first
GET CLUB ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET CLUB ACCESS QUICK

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Explore
Latest Hardware News

Latest Hardware News

News and reviews of the latest PC hardware.

Explore

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with PC Gamer

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • Home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
  • Get your first 3 issues for £5
From$1
Subscribe now
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • Clips
  • Computex 2026
  • SGF 2026
  • Best PC gear
  • Quizzes
  1. Games
  2. Adventure
  3. Proteus

Proteus gallery downsampled from 4k

Features
By James Davenport published 1 October 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 1 of 29
Page 1 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 2 of 29
Page 2 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 3 of 29
Page 3 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 4 of 29
Page 4 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 5 of 29
Page 5 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 6 of 29
Page 6 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 7 of 29
Page 7 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 8 of 29
Page 8 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 9 of 29
Page 9 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 10 of 29
Page 10 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 11 of 29
Page 11 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 12 of 29
Page 12 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 13 of 29
Page 13 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 14 of 29
Page 14 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 15 of 29
Page 15 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 16 of 29
Page 16 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 17 of 29
Page 17 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 18 of 29
Page 18 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 19 of 29
Page 19 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 20 of 29
Page 20 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 21 of 29
Page 21 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 22 of 29
Page 22 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 23 of 29
Page 23 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 24 of 29
Page 24 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 25 of 29
Page 25 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 26 of 29
Page 26 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 27 of 29
Page 27 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 28 of 29
Page 28 of 29

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Proteus was my favorite game of 2013. It’s not mechanically dense, it’s not neck deep in lore, it doesn’t render alien guts in alarming detail, but phew, it made me spew out some grown up big boy tears. Everything on the randomly generated island produces a sound, whether a cosmic bunny or an incidental cattail. There isn’t a single object that doesn’t inform what you’re hearing at any given moment.

Your ‘mission’ is to simply wander and soak it all in. I’ve done a lot of that. No game has ever coaxed more screenshots out of me than Proteus, and its simple, sharp art direction is to thank for that. By using flat surfaces to imply depth, and stark, contrasting color schemes, Proteus looks like a pixel painting from every angle. And at 4K resolution, it looks even better.

Luckily, the game natively supports 3840 x 2400 in the settings. Proteus didn’t play well with GeDoSaTo so we couldn’t test it at crazy resolutions, but its simple aesthetic doesn’t necessarily require it on smaller screens. The result isn’t anything drastic, though flat, angled edges are much sharper than normal. In a game that depends so much on its bold art style, the added fidelity only makes it harder to resist taking a screenshot every second.

The screens above have been downsampled to 1920x1200. Click the "expand" icon in the top right corner to download the full-size image.

Page 29 of 29
Page 29 of 29
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Latest in Adventure
Phonopolis screenshot
Adventure The new game from the makers of Botanicula and Chuchel is like 1984 meets the Keystone Kops, but in a way that actually works
 
 
Peak scout posing
Adventure Peak's success helped Aggro Crab commit to co-op, says studio head: 'We thought we were a character action studio'
 
 
Climbing up the cliff
Adventure Peak boss doesn't mind us calling it friendslop: 'Why not make a game where the point is to hang out with your friends?'
 
 
A cartoon arm prepares to shove Jack's bald head back in the box
Adventure Jackbox's first externally published game looks like the shot in the arm the stealth genre needs, and it'll be out this year
 
 
Adventure A Broken Sword movie is in the works, aiming to move the adventure game classics into 'the next medium it deserves'
 
 
Two characters from Mixtape wince as a baseball breaks a light in a stadium.
Adventure Claims that Mixtape will be delisted over music licenses are 'a lie,' says publisher
 
 
Latest in Features
OddFauna
Games The cozy game launches of June are a really crafty bunch
 
 
Kline looking confused.
Horror The Backrooms film left me with more questions than answers and that's why it's the perfect adaptation
 
 
Silver Pines hands-on
Horror Silver Pines is a gorgeous 2D Resident Evil-inspired metroidvania, with a dash of Twin Peaks, where I spent most of my time methodically stabbing monsters' shins
 
 
Chiwetel Ejiofor looking through a passageway in a yellow office
Gaming Industry Steam Week in Review: 4 Backrooms games released on Steam last week, joining a list of over 500 cash-ins, parodies and legitimate contenders
 
 
Final Fantasy 14 - A Miqo'te and Au Ra walking together outside as they wave and smile
Final Fantasy A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we've seen nothing come of it yet
 
 
A pair of sheriffs in Red Dead Redemption 2
Action I am the law, man, thanks to this mod for Red Dead Redemption 2
 
 
  1. NordVPN, Windscribe, and Surfshark VPN screenshots on top of a blue background with a PC Gamer Recommended label on top.
    1
    The best VPN for gaming in 2026: These privacy-protecting virtual networks keep your games lag-free
  2. 2
    Best gaming laptops 2026: We've reviewed the best gaming laptops of this generation and these are our favorites
  3. 3
    Best graphics cards in 2026: These are the GPUs worth spending money in right now
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  5. 5
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  1. Acer Nitro Radeon RX 9070 GRE graphics card
    1
    AMD Radeon RX 9070 GRE review (Acer Nitro)
  2. 2
    James Bond 007: Blood Stone review – Flat, dull, and easy to skip
  3. 3
    007: Nightfire review - Licensed to kill, but not to exercise creative problem-solving
  4. 4
    007 First Light review: A fun Bond plot doesn't make up for a workaday third-person action game
  5. 5
    MelGeek Centauri 80 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...