Blizzard apologises for WoW's latest bug-ridden patch: 'We will do better'
"The 12.0.5 patch launch was not up to our standards."
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World of Warcraft's latest patch, 12.0.5, was a bit of a doozy—flooded with bugs from small irritants to busted classes, head-scratching design decisions, and raid-scuppering glitches. Not to mention just some confusing choices, like giving my class a new ability that makes it harder for everyone to not stand in the fire.
It's been one of the messiest updates in recent memory, and while I know Blizzard's halfway decent at sorting things out after the fact, the point remains that a lot of what players are griping about was brought up on the PTR—in some cases weeks in advance.
In a new post to the game's site, Blizzard has issued an apology: "The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration.
Article continues below"The team has been working around the clock since launch to stabilize the game and fix the biggest issues players were hitting right away," the post continues—which is fair enough. Several problems, like bonus rolls from the Voidforge and and the aforementioned class bugs have already been stamped out.
"The team is taking lessons learned from this launch to help ensure this doesn't happen again. We will also work harder to communicate openly, early, and often when a launch doesn't go as expected: the known issues we're working on, fixes as they roll out, and any other information that would be useful to our community as problems are worked on and solved.
"We care deeply about this game, and we play it right alongside you. We will do better."
It does seem genuinely heartfelt, and I don't envy being in the position of a developer having to bear the brunt of any irate fanbase—let alone World of Warcraft players, who are… let's just call them passionate, for better or worse.
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But it's clear patch 12.0.5 was born of a structural problem with Blizzard's QA pipeline. Devs aren't just oblivious, they know when something's wrong, but they're also paid salaried jobs and, like any work, can't just pivot without upper management's say-so. Developers not being given the time to fix obvious, already-reported bugs before launch smacks to me of a management issue.
Fans are, understandably, waiting to see if Blizzard can do more than talk the talk. Over on the forums, one player writes: "All these bugs come from trying to release too many systems too fast. We don’t need all these side games in wow. Our classes don't function, communication in game doesn't function, pets are broken, battle pets are broken, UI is broken, Instances are broken. It would be faster to list what does work."
Over on the r/WoW subreddit, sentiment is also rough: "What I don’t understand is that some of these bugs were reported 3+ weeks ago on PTR," writes user tapwater86. "Who in their right mind would sign off to go live with all of this? There’s no way someone in the chain didn’t say 'hey guys we have a lot of issues we need another week or two'."
One option is just slowing down a bit—Blizzard's been on a roll ever since Dragonflight in meeting its roadmap goals, but the game's been getting… very ambitious, lately. An overhaul of the UI to fit a post-addon world, a player housing system (which is genuinely rather good), a narrative promising to span three entire expansions that were announced all at once, and a rapid-fire patch cadence.
As someone used to the arguably too slow cadence of Final Fantasy 14, WoW players have been eating good—but with patches like these, it feels like Blizzard is struggling to keep up with itself. For both the players and the development team's sake, I hope they can find a balance soon.
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
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