Space Marine 2's first hotfix is live, ultrawide support and private PvE lobbies are coming soon: 'We're reading all of your feedback with great attention'
The big new WH40K shooter has already pulled in more than two million players.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The first hotfix for Warhammer 40,000: Space Marine 2 is live, with fixes for a few rare crash issues and a performance boost for some hardware. Developer Saber Interactive says a bigger patch, featuring bigger changes, is on the way soon.
Space Marine 2 is ticking along very nicely, hitting a peak concurrent player count of more than 225,000 on Steam on launch day—a Monday, no less. The game has since racked up more than two million players, and Saber Interactive chief creative officer Tim Willits said he thinks it's the fastest-selling game he and fellow former id guy Todd Hollenshead have ever worked on, "including all the Quake, Doom, Wolfenstein, and Rage games over the years."
Todd Hollenshead (former CEO of id Software) and I believe that Space Marine 2 is the fastest selling game we’ve ever worked on, including all the Quake, DOOM, Wolfenstein, and RAGE games over the years. #SpaceMarine2September 11, 2024
(By way of comparison, the 2016 Doom reboot, which came out while Willits was still studio head at id Software, had a peak concurrent player count of just over 44,000 on Steam. So yeah, I can believe it.)
Of course, Space Marine 2 isn't perfect (but what is?) and some players have been struggling with crashes and performance issues. Today's "quick fix" is aimed at addressing at least some of those problems.
Here's what's on the menu:
Crashes and bug fixes
- Fixed some rare possible crashes when starting the game
- Fixed a rare possible crash that occured during the first cutscene
- Fixed several other rare crashes
- Fixed several rare bugs that were causing soft locks in the story mode
PC Only
- Optimized CPU behavior on high end CPUs
A bigger patch in the works, expected to arrive later in September, will add support for ultrawide displays, private PvE lobbies, add a new "sparring arena" in the battle barge, and the usual "and more!" including another, presumably bigger round of bug fixes.
"Please believe us when we say we're reading all of your feedback with great attention," the dev team said. "It takes time because of the amount of messages we have to deal with, obviously. But we see and hear you.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
"We are also completely aware of the different bugs you've been encountering. We're working hard to fix them."
Space Marine 2 players who encounter any bugs are encouraged to report them on Focus Home's new community platform.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

