Here's when GTA 6 pre-orders go live in your timezone
Secure your spot in Vice City.
The GTA 6 pre-orders are going live soon, letting you pre-purchase your chosen edition of the game for when it launches in November. You might be wondering why there's so much fuss around a pre-order, but since GTA 5, a GTA release has become a once-in-a-decade global phenomenon, even if it isn't confirmed when we'll be getting it on our personal computers.
Rockstar has officially released info explaining when pre-orders go live for each region, so I'll explain that down below, plus a few other things we've learned today.
GTA 6 pre-order release times
You can pre-order Grand Theft Auto 6 on June 25 at midnight local time. Yes, that means no simultaneous release across the globe, but it'll actually vary based on where you live. The info was shared on Rockstar Games official instagram, so you can believe the validity of the source. Sadly, there's no word of a PC release date yet, but it'll most likely come later on as with the previous game.
Rockstar has released info about each edition of the game and their bonuses on its official site. It does look like GTA 6 will also cost $79.99 and $99.99 according to info that's emerged, which is a little more expensive than many were expecting.
We might also get to see a new trailer when pre-orders drop as an added incentive, though I guess with where the hype's currently at it might not even be necessary. Hopefully those pre-ordering will get to see more of the game before they do anyway.
GTA 6 guide: Everything we know
GTA 6 characters: Your anti-hero cast
GTA 6 map: Confirmed Vice City locales
GTA 6 cars: The garage lineup
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.
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