Apparently the name of one of the most famous RPG series of all time was a last-minute band-aid: 'I don't think he knew what it meant any more than we did'

Skyrim intro cinematic skill - Hey, you. You're finally awake.
(Image credit: Bethesda Softworks)

Here at PCG towers we've recently been unearthing a bunch of classic interview material from our publishing company Future's decades-long history in print media. Earlier today I wrote about a 2014 interview in which the design lead on the first Elder Scrolls fondly recalled the days when Bethesda would finish a game, then the team would "assemble boxes, inserts and use the heat gun" to get it shipped.

This led me down a rabbit hole towards an even older interview with designer and Daggerfall lead Ted Peterson, conducted with GameSpy in 2001, in which he answers a question I'd never thought to ask—why's it called The Elder Scrolls: Arena anyway?

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A ravaging orc attacks the character.

(Image credit: Bethesda)

"Eventually during the development, the tournaments became less important and the sidequests became more important. We eventually dropped the whole tournament idea altogether, and just focused on the quests and the dungeon-delving."

Which led to a realisation: Arena wasn't really a game about an arena any more.

"In the end, we had a game that almost didn't resemble our original idea at all," says Peterson. "It was really a hardcore roleplaying game, but we had already done the advertising and printed up boxes with the name 'Arena.' Someone came up with the idea that the Empire of Tamriel, because it was so violent, had been nicknamed the Arena. That explained, kinda awkwardly I guess, why there was no arena combat in a game named Arena.

"I think Vijay [Lakshman] was the guy who tacked on the subtitle 'The Elder Scrolls.' I don't think he knew what the hell it meant any more than we did, but the opening voiceover was changed to "It has been foretold in the Elder Scrolls..."

To be clear, this is not new news: it's coming from an archived interview that's 25 years old, and yes I'm sure some of you already knew this piece of trivia. But I'm always fascinated by moments of serendipity like this, where a pre-printed box and a change in the project's nature led Bethesda's developers to come up with the name of the series that the company would be built upon.

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Best RPGs: Grand adventures
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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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