While you're waiting for Valheim 1.0, why not try this map that transforms it into a massive RPG?

A floating castle in Valheim
(Image credit: Coffee Stain Publishing)

Stepping into a new world in Valheim is an exhilarating feeling: a massive realm surrounds you, wild and untamed in all directions, just waiting for you to grab your hammer and start shaping it.

But—and hear me out on this—what if the world was already shaped, just for you? What if a couple of modders had spent years carving out an adventure filled with quests and characters and hand-crafted locations, and all you had to do was dive in and start playing?

That's the idea behind Adventure Map for Valheim, a huge RPG-like world created by Ninebyte and Dhakhar over the past couple of years. Step into that world and you'll find yourself in a small town with an inn, an arena, and a shop. Speak to the locals (well, read what the locals have to say by clicking the exclamation points hovering next to them) and receive advice and helpful items. Meet a friendly skeleton guide named Bjorn and he'll point you down the road toward adventure. (The road also has a sign with the word "Adventure" on it, with an arrow, so you can't miss it.)

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It's Valheim, but it's also something different, more along the lines of a traditional RPG. I've played for a few hours, and it's definitely an adjustment. This is a Valheim where you don't build a base or even do much in the way of crafting: that's all taken care of for you already. It's odd to set foot in a world that's already been manicured for you, but the more time I spent in Adventure Map, the more I enjoyed it.

There are quests and objectives, some big and some small. One early location contained a keep that had been taken over by greylings, and it took me quite a while to clear them out: instead of just charging at me like they do in vanilla Valheim, many had taken up defensive positions in the rafters and on rooftops, pelting me with stones until I could figure out how to reach them.

I had to find a key in one part of the castle to unlock a passageway in another part, find an axe I could use to clear obstructions, and even defeat a troll guarding the rear of the castle. It felt quite different to the procedural dungeons of Valheim because it was: it had been hand-designed.

The world is filled with little villages where you can find beds and chests for storage. A long, winding stone road leads you through the world so you'll never get lost in the wilds, and there are all sorts of little diversions along the path. And once I'd defeated the first boss, it opened a portal that took me back to my starting town to get some rest and collect some rewards that would help me tackle the next chapter. Pretty cool.

Here's a video from the creator of the map that'll explain it a lot better than I am:

The Valheim Adventure Map is complete After 2 Years of Development - The Full Story - YouTube The Valheim Adventure Map is complete After 2 Years of Development - The Full Story - YouTube
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Don't get me wrong: I still prefer the original Valheim with its procedural untamed wilderness, but playing a curated and manicured adventure has been a lot of fun, too. If you're interested in trying Adventure Map for yourself, head to the Discord to find the download link (it was made with mods but doesn't require any to run) and installation instructions.

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Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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