PlayerUnknown's survival game is shutting down 6 months after launch: 'I have reached the limits of how far I can continue to fund this journey'
PlayerUnknown Productions, founded by Brendan Greene after he left Krafton in 2021, is also laying off staff.
Just over six months after its early access debut, PlayerUnknown's survival game Prologue: Go Wayback! has reached the end of the road, as PlayerUnknown Productions is halting work on the project and laying off staff. The studio said that it hopes to return to the game "at a future point in time," but for now, "we will be unable to complete our early access plans."
"We are currently working on an update that we plan to release soon, which will add new items as well as paths and trails to the game for enhanced exploration," the studio wrote on Steam. "With that update, we also intend to release the game out of early access and make it free for any players who want to check it out in the future. We are also investigating offering refunds to players who have purchased the game."
PlayerUnknown Productions founder Brendan Greene, who left Krafton to found the studio in 2021, went into more detail on the decision in a message posted on X.
"Our goal has been to develop technology that can break the boundaries of scale, which currently limit how large virtual worlds can be," Green wrote. "To achieve this, we built a research team to develop our Melba technology and a team to develop our first practical application of our terrain generation technology: Prologue: Go Wayback!
"Unfortunately I have reached the limits of how far I can continue to fund this journey in its current form. As a result, I have made the hard decision to restructure the studio. We will continue developing our Melba technology with a smaller team, while halting further development of Go Wayback."
PC Gamer's Elie Gould found Prologue to have interesting technological potential when they checked it out in 2025 ahead of the early access launch, but also said that it "isn't and likely never will be a genre-defining survival game." And it clearly didn't click with players: Its all-time peak concurrent player count on Steam was just 182 and it hadn't risen above double digits since a week after its November 2025 launch.
It's nice that Prologue will remain playable, as it provides an ongoing live platform (even with a very limited audience) for future development of Greene's ideas, and who knows? Maybe something interesting will ultimately come out of that and Prologue will make an unexpected grand comeback. But right now, that doesn't really matter: There's no upside to the fact of yet another studio laying off employees because somebody's big gamble didn't pay off.
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PlayerUnknown Productions said more information on the possibility of refunds will be shared "over the coming weeks" on Steam and the studio's Discord.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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