Paradox is the new owner of Jagged Alliance 3 and Surviving Mars developer Haemimont Games

Jagged Alliance 3 keyart
(Image credit: THQ Nordic)

Haemimont Games has spent the last 25 years knocking out an impressive list of strategy and management romps, including corkers like Tropico 3-5, Surviving Mars and Jagged Alliance 3. It's had a pretty great run, and now it's the latest feather in publisher Paradox Interactive's cap, which just snatched the studio up.

Announced today, Paradox has acquired all shares in Haemimont Games and now wholly owns it. In a press release, the publisher called the acquisition "a further step in Paradox's strategic focus on growing in the management games genre, by building a strong internal capability that complements the Group's current studio organization".

This lines up with Paradox's renewed focus on its core genres. Last year, I dug into the past, present and future of the Swedish publisher, and spoke with Deputy CEO Mattias Lilja and CCO Henrik Fåhraeus about what's been a rough couple of years. There's been the tumultuous development of Bloodlines 2, the troubled launch of Cities: Skylines 2 and the cancellation of Life By You.

I'm interested in seeing what Haemimont does next, then, and if it ends up returning to the series. Though after its impressive handling of Jagged Alliance 3—the first good Jagged Alliance in a long, long time—I'd be just as keen to see it tackle another tactics game. Especially now that Paradox and Harebrained Schemes are no longer together. We'll have to wait and see, since it's yet to announce its first project as a Paradox studio.

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.