Star Citizen's latest alpha update brings a 'full reset' to its universe, as Cloud Imperium Games promises to crack down on player exploits and duplication issues
Star Citizen has a problem. No, not the fact that it's been in development for well over a decade, or that it still has no hard release date on the horizon despite raising almost $1 billion in development funds. The problem is that the markets in Cloud Imperium Games' space sim alpha are riddled with questionably obtained goods.
Unscrupulous players are using various exploits to duplicate valuable items en-masse, enabling them to make money and buy expensive ships quickly while flooding the market with duped goods. Not only is this viewed as unsportsmanlike by many players, but it's also throwing the game's economy out of whack.
The situation has been threatening to boil over for a while, but it finally came to a head in the runup to the release of Star Citizen's latest update. With the release of patch 4.8, Cloud Imperium Games had committed to a partial wipe of the servers, resetting players' bank balances, in-game resources, and vehicles purchased with in-game currency (i.e, earned by playing the game). Crucially, however, it left out ships that had been acquired through trading with Wikelo, which led to widespread complaints that players who spent money earned from duped items on Wikelo would be exempt from the wipe.
Cloud Imperium Games responded to this on Tuesday, saying that it had been "closely following the conversation surrounding 4.8's upcoming wipe." In response, the studio has now enacted a "full reset" of Star Citizen's universe, wiping everything except player blueprints and items and vehicles players have bought with real-world money.
CIG also said that the patch would include "additional safeguards aimed at reducing exploits and duplication issues", though it didn't specify what those safeguards are, and the patch notes don't seem to mention any features specifically targeting exploits either. Players, meanwhile, are still reporting that duping is occurring, though CIG didn't say the patch would stop the exploits entirely, stating that there are "more improvements to come."
As for what else Alpha 4.8 brings. It chiefly introduces a new, endgame "Tactical Strike Group" mission designed for "large, organised player squads", which involves assaulting a fortified asteroid both from space and on foot. It also introduces flight suits that have an effect on your tolerance for G-Forces, improves the game's refuelling missions, adds a couple of new infantry weapons, and much more.
It's a substantial update, though the game's 1.0 still seems a long way off completion, potentially as far off as 2028. Its single-player component, Squadron 42, is still scheduled to launch this year, though CIG also cast doubt on this prospect in September last year.
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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
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