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The most surprising thing about Mewgenics is its amazing soundtrack—and after 115 hours, I'm still discovering new songs
By Robin Valentine Published
MEOWSIC I'm a chumbucket kitty baby living in the city.

Mewgenics provides the best proof yet that the turn-based tactics genre is the true home of drama and excitement in gaming
By Robin Valentine Published
CATFIGHT Treat me mean, keep me keen.

Mewgenics co-creator Edmund McMillen says 'people need to get more creative with their hate' in response to disappointment over controversial cameo meows
By Issy van der Velde Published
News "I understand we live in a time where a meow from someone who has different beliefs as you is scary and frustrating, confusing and controversial."

'We're definitely excited to do something else': After Cult of the Lamb Woolhaven, the Massive Monster devs are excited at the prospect of something new—'We always like to follow the fun'
By Elie Gould Published
News Woolhaven could be Cult of the Lambs' last huge expansion.

'It's weird in the industry right now': Cult of the Lamb's devs still have faith that the indie scene will continue dishing out 'smash hits'
By Elie Gould Published
News Massive Monster also wants to prioritise value for money.

Best Mewgenics classes and how to unlock all collars
By Rory Norris Last updated
Budding Pawtential The best classes for your army of angry kitties.

How to beat Guillotina in Mewgenics
By Rory Norris Published
Guillotine You'll need to prepare to survive Guillotina's raid.

Mewgenics has its very own Mr. Resetti that'll make 'a brain slushie' out of you and curse your cats if you save scum: 'No, seriously, I dish out IRL curses'
By Harvey Randall Published
News Okay, I'll save my game, jeez!

Cult of the Lamb may be a murder-happy fever dream, but the devs have principles: 'We wouldn't want to fleece players'
By Elie Gould Published
News Sacrificing cultists is fine, but I draw the line at ripping people off.

Mewgenics DLC is coming, but Edmund McMillen says he and co-creator Tyler Glaiel want to take a few months to 'fully understand what people really like about the game' before they start on it
By Andy Chalk Published
news McMillen figures it might take a year after work begins to make the DLC, but based on everything that's happened up to now, it might take a whole lot longer too.
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