FromSoftware's next game is an Elden Ring spin-off called Nightreign, and it's coming next year
Nightreign is Elden Ring crossed with a roguelike, and we've played it.
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Thursday's Game Awards promised to be a night full of surprises, but one of the very biggest dropped near the beginning of the broadcast: FromSoftware isn't done with Elden Ring yet, and its next game will be out in 2025. Elden Ring: Nightreign is not Elden Ring 2: it's a standalone spin-off coming next year.
There's a lot to absorb from the trailer: it features a group of unique characters sprinting and climbing across a familiar-but-different interpretation of Elden Ring's starting zone of Limgrave. When a fiery blue circle engulfs the land, Nightreign looks an awful lot like a battle royale—but all the combat we see is a trio of players facing off against Elden Ring bosses, with no PvP in sight.
Nightreign's trailer prompts more questions than it gives answers, but I've got those for you. I went to Tokyo last week to play an early build of Nightreign and talk to FromSoftware about its new roguelike spin-off. Check these stories for more:
- Elden Ring: Nightreign hands-on: 6 hours with FromSoftware's wild new co-op roguelike action RPG remix
- What the heck is Elden Ring: Nightreign? Our big explainer covering new characters, loot, roguelike mechanics and more
- Elden Ring: Nightreign 'is not what we consider a live service game,' says FromSoftware: 'We wanted to have a game that felt like a complete package'
- If you want to play Elden Ring: Nightreign as soon as possible, good news: It'll have a Network Test next year
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

