Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
I've generally avoided Bennet Foddy's games, given they are essentially purpose-built frustration generators. But there's something that intrigues me about Baby Steps. Maybe it’s the inherent slapstick comedy built into the concept of a schlub trying to walk up a mountain with physics-empowered feet. Maybe it's the fact it's been co-developed by Gabe Cuzzillo and Maxi Boch, creators of jazzy gorilla slaughterfest Ape Out. Or maybe I just empathise with the concept of a man who doesn't get enough exercise trying to climb a slope.
Whatever it is, I'm much keener to play this than QWOP or Getting Over It or any of Foddy's previous efforts. And it turns out there isn't much longer to wait. Baby Steps has an official release date, and it'll arrive on September 8.
The announcement was accompanied by a new trailer, which, I'll be honest, focuses a bit too much on slightly limp improvised comedy about someone watching the player character go to the toilet, and not enough on the wibbly-wobbly barefoot hiking that forms the bulk of the game. But I nonetheless enjoyed the clips of your sweaty, beardy avatar trying (and often failing) to walk across logs, up slopes, and over rocky outcrops.
Improv aside, it seems like a game that'll elicit a lot of laughs. Indeed, Chris took Baby Steps for a walk around the block back in March, and found it to be supremely amusing, at least when he wasn't ragequitting from it.
"It's a hilarious game. Nate is funny when he falls, as his pudgy onesie-encased body slowly gets covered with dirt and mud anytime he takes a tumble. Nate is also funny when he doesn't fall, just due to the jerky awkwardness of each of his legs being controlled separately."
Yet while you'll be slipping and sliding a lot in Baby Steps, it is designed to be more accessible than Foddy's previous work. "To see the whole storyline and get to the end of the game is really a lot more achievable for most people," Foddy explained to Chris when he tested the demo. That said, Foddy also pointed out that some of the optional challenges in Baby Steps are "harder than Getting Over It by quite some distance", so if you're a fiend for physics-based traversal puzzles, you'll also be well catered for.
2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


