GTA 5 has true air travel now thanks to the mod I just installed, but they won't let me give me my pals piggybacks onto the plane
Money talk, wealth shoots.
I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.
It might feel minnowish compared to modern open worlds, but Los Santos is still a schlep to get across. Whether you're on a bike, in a car, or hoofing it on-foot, it takes a while to get from the city itself out to the northernmost boonies. Well, no more.
Flights V is a mod that turns GTA 5's airports into, ah, airports. That is to say, you can now rock up to a desk in the terminal, pick up a ticket, and jet off (as a passenger) to one of a select few other points on the map: LSIA, Sandy Shore Airfield, McKenzie Airfield, or Paleto Bay International Airport.
I'm not entirely sure that the real-world LAX airport maintains routes to podunk personal hangars out in the middle of the desert, but America is a strange and bewildering place.
It is a replication of the true airport experience par excellence. You know how in airports you can choose what kind of plane you want to travel on, and how the space between the jet bridge and the plane itself is protected by a vast bank-vault door? We've got that. You know how the departures lounge is filled with dead-eyed half-people staring listlessly into the void? That's here too.
Okay, that one actually is accurate, I guess.
My only issue is that actually trying to board a plane can sometimes result in an infinite loading screen. This is inexplicable. It is assuredly not related to previous mods that have deleted a vast swathe of the exterior world map, nor my attempts to carry NPCs on my back into the plane. It's just plane travel, you know? They always find ways to make it a little bit worse.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.
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