Nearly 500k players showed up for the Wardogs beta: 'The reaction from the FPS community has been insane'

WARDOGS | Beta Recap & Next Steps - YouTube WARDOGS | Beta Recap & Next Steps - YouTube
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You ever get the feeling that a game is about to make a big splash, but nobody you know is talking about it yet? That's where I've been with Wardogs, the 100-player milsim FPS that I haven't stopped thinking about for weeks. Wardogs has steadily built buzz over the past year, recently eclipsing a million wishlists.

Developer Bulkhead held a closed beta this past weekend for those who pre-ordered the $40 early access release, which reached over 100,000 peak Steam players on Sunday—more simultaneous players than Squad, Hell Let Loose, or Arma has ever seen on PC. In a beta debrief video published today, game director Howard Philpott said nearly 500,000 total players tried Wardogs.

"The reaction from the FPS community has been insane," Philpott said, "with nearly half a million unique players showing up to play the closed beta the same week as Call of Duty's beta and Battlefield 6's massive update."

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I don't share these figures to stoke obsessive number comparisons between very different flavors of shooter, but to point out how different it is for an FPS as crunchy and complex as Wardogs to already have an audience this large.

I reckon it speaks to a shift in tastes that's been in progress since PUBG and Escape From Tarkov came around. Wardogs is neither a battle royale nor an extraction shooter, but the popularity of those genres has set the groundwork for its shared qualities to be instantly accepted—milsim stuff like realistic ballistics, large maps, and restrictive inventory isn't as niche as it once was.

It also helps that Wardogs makes a good impression with its economy hook. Players have a persistent wallet of in-game money used for buying guns, unlocking gear, tipping pilots, and bribing medics to save your life. Money is earned by doing anything useful: killing enemies, reviving teammates, capturing objectives, or giving someone a ride. It's a fun, freeform system for encouraging teamplay through selfish desires (cash money).

Wardogs enters early access on September 10.

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Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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