Bungie was reportedly going to pull the trigger on layoffs regardless of The Final Shape's success, due to leadership under-delivering on 'financial promises' to Sony

Destiny 2: The Final Shape image - Cayde-6 aiming a gun
(Image credit: Bungie)

Late last month, Bungie laid off 220 employees in a decision which—to put it lightly—has shaken the company. The impacted developers have already expressed their frustration, anger, and disappointment on social media, especially in the wake of claims that CEO Pete Parsons spent $2.4 million on vintage vehicles over the past 2 years.

This number, while not substantial in terms of Bungie's budget, is still terrible optics and understandably upsetting for the developers—at least one of whom was due to receive the company's maternity benefits right before being laid off or, as another employee claims, struggling with groceries while on Bungie's payroll.

The newsletter claims, as per its sources, that "Bungie’s leaders had overstated their studio’s financial prospects to Sony, and Wednesday’s cuts were needed to stop continued losses that amounted to an ongoing reality check."

What's more, this overpromising and under-delivering was, the report claims, the reason these layoffs were decided on way in advance. The 2023 cuts were, as Totilo's sources state, quickly realised to be insufficient by "at least early 2024"—with the former employees alleging that said cuts were planned even if The Final Shape did well.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.