Warframe creative director says Destiny 2's end is tragic, because even with hard work 'the business side of this industry always gets the last remark'

A split image showing a frame from Warframe in an action pose on the left, and a guardian from Destiny 2 on the right.
(Image credit: Digital Extremes / Bungie)

Destiny 2 isn't going anywhere, but it also isn't… well, going anywhere. The game's servers will still be running for the foreseeable future, but Bungie has since ceased updates to its flagship shooter to move onto other projects, tragically laying off much of its staff in the aftermath of that decision.

It's a sorry state of affairs, and one that Warframe developers have lamented before, despite being in competition with the game from a ruthless, capitalistic sort of perspective. In actuality, there's a lot more camaraderie between developers, with live ops lead Megan Everett calling it "heartbreaking" back in June.

That sentiment has been repeated again by creative director Rebecca Ford in an interview with our friends over at GamesRadar+ during TennoCon: "It's horrible news, because it shows that even if you care so much, the business side of this industry always gets the last remark."

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Ford says that even though the Destiny 2 team had their own successful IP and worked hard to keep it afloat, that kind of commitment just doesn't protect you from anything in the current industry:

"That's not the first time it's happened, and it'll happen again, where the business aspect of the videogame economy makes the decision for you, and it is existentially threatening at every level, because the idea that we aren't in charge of our own goodbye is something I wake up thinking about every single day."

It's something that's been grimly echoed throughout the industry, both during Microsoft's shock studio closures in 2024, which saw Hi-Fi Rush developer Tango Gameworks unceremoniously closed, and in the bloodbath years that've ensued from all corners of the videogame industry.

A greater shame, too, because according to those of us on the PC Gamer team who've stuck with Destiny 2 for years, it's been left in one of its best states—though as we've seen with other games, you can be genuinely turning a corner and still get sucker-punched.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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