Electric Highways is an exploration and puzzle-focused wanderer, with a first-person-but-with-pixels art style that recalls the original System Shock, Ultima Underworld, games like that. It's a fun place to explore: ten levels of moods, skies, lights and things to press, in 2072's version of the virtual reality web. There's a mite more interaction, and a lot more level design going on than in most walking simulators, so I'm going to call this genre 'Doomlike, But Without Any Guns'. More of those please, developers.
Slam City Oracles by Jane Friedhoff, Jenny Jiao Hsia, Scully
"Slam City Oracles is a rambunctious, riot grrrl, Katamari-meets-Grand Theft Auto physics game, in which you and a friend slam onto the world around you to cause as much chaos as possible in two minutes."
I found the slamming mechanic a little inconsistent and mildly infuriating (alternatively: I'm terrible and didn't understand it), but I do love a good physics-heavy sandbox game. it's almost a shame that the camera soon zooms out to accommodate both players, as there's some cute, happy art in this game about smashing a vertical settlement to bits.
Trappy Mine by rogueNoodle
Explore a mine full of treasure, traps, spikes and exploding things, while trying to escape your nemesis: a vertically scrolling screen that will do you in should you find yourself caught in its invisible grip. This is a wonderfully polished, attractive and hectic arcade game, and one that greatly benefits from that added time pressure, which causes you to make snap decisions and horrible mistakes as you descend further into this deadly, trappy mine.
A Heart between Parts by leafthief
You Are The Monster, again, in this gorgeous point and click, which asks you to escape from the room you've been imprisoned in. You're a scientific experiment, deemed a failure by your creator (you can see why you want to get the hell out of there). I do enjoy a good room escape, and here's one with scrumptious art and a brilliant premise.
LadyBug by kingPenguin
The Fly meets Hotline Miami in this blisteringly quick, gory platformer about a half-woman, half-bug that has to kill a bunch of scientists before they can kill her. As is typical with these sorts of things, I'm no good at it at all, meaning LadyBug requires skill, patience, and a tolerance for repetition. I do love the pixel art—the scampering wall-running of the titular ladybug is my favourite animation of the week.