EVE devs: our game is "the MMO equivalent of running Inferno solo with a naked Barbarian"

mining

We had a nice long chat with the EVE Online devs recently. First we talked about how creative their players are, then we asked them about Elder Scrolls Online and DayZ . Today, we hit them with the most common accusation against EVE: is it really too hard to learn?

PCG: One of the big bullet points on Inferno's official website is that the expansion lowers the barrier to entry for the game. I think every EVE expansion has claimed this at one point or another. Do you actually believe that EVE can have a low barrier to entry? Or is the game just too complex?

Another thing that we're looking at right now is all those thing [a player's exposed to] when a brand new player starts. It's just hard. The tutorial is hard, the tutorial is complex. It's not very intuitive at times. We've got a few teams just looking at that and trying to smooth out as much of it as possible.

It's a first step towards the real question we need to ask ourselves: "In a sandbox game, does the linear tutorial make sense?" We've created a team and we're getting them to look at that. Because like I said, EVE is a hard game, and you need to know your way around a computer game if you're going to get the most from it. But we shouldn't make it masochistically hard to get into.

Kristoffer Touborg, lead game designer: I'm playing a lot of Diablo these days, and I've said that EVE is like the MMO equivalent of running Inferno solo with a naked barbarian, if that makes any sense.

It isn't really hard, but I think there are customers that you can lose in a good way and there's customers that you can lose in a bad way. If people come in and fundamentally don't like EVE Online, then I think that might be a good way of losing customers. EVE isn't for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that's not really that bad.

I think the shame is when people see EVE and they really want to play it and they get hit by this learning curve and the system discourages [them from playing]. Sometimes our players ask us if we're dumbing EVE down, and I don't really think so. I think we're just getting closer and closer to a place where the people we lose are people that it's okay to lose. If you don't like sci-fi games, if you don't like spaceships, then this might not be a game for you. But if you really like spaceships and you can't get past the fifth page in the tutorial, then we're losing you for a stupid reason.

These changes we simply have to make. That's absolutely doing good stuff with the learning curve, and as Jon said, we're working on that right now and hopefully making that easier.