Dotemu's next classic resurrection is the secret best Might & Magic game
Capybara's wonderful Clash of Heroes is getting a definitive edition.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Canada's Capybara Games is a special developer. Its early history may have been work-for-hire but it's now probably best known for the magical Superbrothers: Swords and Sworcery EP, and most recently 2018's Below. Before those two, though, Capybara made the best Might & Magic game I've ever played: Clash of Heroes on the Nintendo DS.
Published by Ubisoft in 2009, Might & Magic: Clash of Heroes maybe didn't get the acclaim it deserved at launch (or the sales). But word-of-mouth saw its reputation grow and grow, eventually leading to releases of a slightly reworked version on PC and consoles (because the original game used two screens). It is one of the most characterful and ingenious puzzle RPGs you'll ever play, oozing smarts and surprises, and manages to wring more out of its central mechanic than you'd believe possible.
This gem is now getting a definitive edition from the retro specialists over at DotEmu, whose most recent project was the well-received Teenage Mutant Ninja Turtles: Shredder's Revenge. It's not too far away, either, and will launch this summer on Steam and the Ubisoft store, as well as consoles.
The trailer promises "refined gameplay and new balancing" as well as "online and offline multiplayer up to four players." I felt the original was beautifully balanced but didn't play it all-too-much in multiplayer, so what do I know, and it seems like Dotemu's putting a lot of effort into reviving that side of the game: "1v1, 2v2, against bots or other players, online or offline, it doesn’t matter, your goal remains the same: lead your army to the top of the ladder!"
Elements of the singleplayer campaign probably haven't aged too well (the overworld is a basic marker-style affair, for example) but this battle system will be as fresh as ever: It's the intricacies of how different units blend and mix together, how these fit into a given army's larger overarching strategy, and the brilliant combinations you can eventually start pulling off.
The game will also include the I Am The Boss DLC, in which you get to play as the game's villains in any mode other than campaign, and introduces the multiplayer boss Euny the Archdruid. Might of Magic: Clash of Heroes Definitive Edition looks like a beautiful way to handle this old treasure, and can be wishlisted on Steam.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

