Bridge Constructor: The Walking Dead is the year's weirdest crossover
Physics + zombies? Sure, why not.
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I guess I could've seen this coming in 2017 when the developers behind Bridge Constructor made a game set in Valve's Portal universe, but 2017 was a long time ago, so here we are with one of the oddest surprises of Gamescom's Opening Night Live: a game about bridges, and also The Walking Dead. The new entry in the Bridge Constructor series borrows the Walking Dead license to make, in their words, "the ultimate mashup experience" (clearly these developers have never had a dark chocolate peanut butter cup).
But what's the deal here? How do zombies and bridges fit together? The debut trailer is unfortunately a live action gag starring a Napoleon Dynamite wannabe, but here's the pitch from Headup Games:
"Join a group of survivors as they fight against hordes of undead walkers and a hostile human community. Build bridges and other constructions through bleak landscapes and ruined structures. Team up with fan-favorite characters like Daryl, Michonne and Eugene, and create safe passage for iconic vehicles from the series.
"Use movable level objects, explosives and baits to your advantage as you lure walkers into lethal traps and guide your survivors to safety. Enjoy the physics-based frenzy and ragdoll animations as walkers succumb to the forces of gravity."
Despite not having any gameplay ready to show, Bridge Constructor: The Walking Dead is apparently out later this year.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

