Interview We spoke to indie game makers and publishers about what they get out of working together.
Indiepocalypse? The average indie game on Steam costs less than $9 and sells few copies. Are those prices sustainable?
just one more How gambling principles and seductive animation compel players to drop cash on card packs and weapon crates.
Good talk The challenges of writing dialogue that's both fun and functional, and how dev tools can lead to better writing.
good kill We spoke to the makers of Doom, Killing Floor 2, and more about what makes a truly great in-game death.
Alert to Hertz 30 fps? 60 fps? If you've ever debated framerates, the cognitive researchers we spoke to have some complex answers for you.
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