INTERVIEW Bungie's creative director also discussed why Destiny is like basketball, shortening login times, and keeping loot too long.
SCIENCE Hitboxes are critical to making games work, but when they're done just right, you won't even notice them.
Deep dive What is true anti-consumer behavior? We break down platform exclusivity, preorders, loot boxes, downgrades, and more.
Right Stuff Twitch streamers talk about the challenges of "making it," and all the hidden work that goes into a successful streaming life.
Handbook How to raise your kids on PC games, and understand the content and communities they'll be exposed to.
Oral History An oral history of Good Old Games: How it began, and how they track down classic games and make them work again.
privacy Anonymous play data is a vital part of modern game design for indies and big-budget games alike.
Then what? For devs like Iconoclasts' Joakim Sandberg, releasing a game after working on it for eight years can be a thrill that quickly gives way to emptiness and anxiety.
coming soon Derek Lieu, the creator of trailers for Shadow of Mordor, Firewatch, Subnautica, and more, shares his secrets.
Word play The writers behind games like Arkham Knight, Gears of War 4 and Spec Ops: The Line discuss the challenges they face in development.
Hail to the queen Made with the same engine as Duke Nukem 3D, this old school shooter understands what was great about the 90s.