privacy Anonymous play data is a vital part of modern game design for indies and big-budget games alike.
Then what? For devs like Iconoclasts' Joakim Sandberg, releasing a game after working on it for eight years can be a thrill that quickly gives way to emptiness and anxiety.
coming soon Derek Lieu, the creator of trailers for Shadow of Mordor, Firewatch, Subnautica, and more, shares his secrets.
Word play The writers behind games like Arkham Knight, Gears of War 4 and Spec Ops: The Line discuss the challenges they face in development.
Hail to the queen Made with the same engine as Duke Nukem 3D, this old school shooter understands what was great about the 90s.
Not enough Hz Despite vastly more processing power, it takes longer for a signal from your keyboard to show up on your monitor than it did in 1983.
Indiepocalypse? The average indie game on Steam costs less than $9 and sells few copies. Are those prices sustainable?
just one more How gambling principles and seductive animation compel players to drop cash on card packs and weapon crates.
Good talk The challenges of writing dialogue that's both fun and functional, and how dev tools can lead to better writing.
good kill We spoke to the makers of Doom, Killing Floor 2, and more about what makes a truly great in-game death.
Alert to Hertz 30 fps? 60 fps? If you've ever debated framerates, the cognitive researchers we spoke to have some complex answers for you.