Olija review By Alex Wiltshire Harpoon on This darkly atmospheric action adventure delivers great grapple.
The impossible quest to finish every CRPG in chronological order By Alex Wiltshire RPG Quest A decade ago, Chester Bolingbroke set himself a mission that will never end.
Luke Smith on Beyond Light, unvaulting destinations and why Destiny 2 can't get rid of blue gear By Tim Clark, Alex Wiltshire INTERVIEW Bungie's creative director also discussed why Destiny is like basketball, shortening login times, and keeping loot too long.
System Shock 2: How an underfunded and inexperienced team birthed a PC classic By Alex Wiltshire Aftershock "We were given an enormous amount of responsibility, and for not very good reasons."
Why some hitboxes are so bad By Alex Wiltshire Missbox When a hitbox just doesn't feel right, what's actually happening? Here's what can go wrong.
How hitboxes work By Alex Wiltshire SCIENCE Hitboxes are critical to making games work, but when they're done just right, you won't even notice them.
When are game companies truly being anti-consumer? By Alex Wiltshire Deep dive What is true anti-consumer behavior? We break down platform exclusivity, preorders, loot boxes, downgrades, and more.
Revisiting System Shock, and the birth of immersive sim design By Alex Wiltshire Origin story Back to Citadel to see the origins of the emergent sim.
What does it take to make a living on Twitch? By Alex Wiltshire Right Stuff Twitch streamers talk about the challenges of "making it," and all the hidden work that goes into a successful streaming life.
The parent's guide to PC gaming By Alex Wiltshire Handbook How to raise your kids on PC games, and understand the content and communities they'll be exposed to.
How old should my kids be before I let them play Fortnite? By Alex Wiltshire Parent Trap We talk to experts and psychologists about what playing Fortnite does to young brains.
Bungie's marathon: Charting Destiny 2's independent future By Alex Wiltshire new light Destiny's creators discuss the next phase of the game's evolution.
X-COM creator Julian Gollop discusses his most important games By Alex Wiltshire From the archives X-COM’s maker remembers over 30 years of perfecting the turn-based tactics genre.
Time Extend: The Stanley Parable By Alex Wiltshire Guest article What it means to play a game about games.
GOG's 10 year journey to bring old games back to life By Alex Wiltshire Oral History An oral history of Good Old Games: How it began, and how they track down classic games and make them work again.
Mutant Year Zero: Road to Eden review By Alex Wiltshire Control freak Stalk the Zone in a tactics game that adds new mutations to the XCOM-like.
How developers harvest your data to make their games better By Alex Wiltshire privacy Anonymous play data is a vital part of modern game design for indies and big-budget games alike.
How Arma 3's Altis Life mod brought PvP and roleplaying together By Alex Wiltshire Life sim And where that combination of ideas went next.
The future of PvP: how Destiny 2's Gambit invented a new game mode By Alex Wiltshire Compete This week, we're talking about the future of competitive multiplayer.
The precarious business of living off modding By Alex Wiltshire Money mod We speak to modders about the challenges of earning an income from their work.
The daunting aftermath of releasing your dream game, as told by the devs of Stardew Valley, Owlboy, and more By Alex Wiltshire Then what? For devs like Iconoclasts' Joakim Sandberg, releasing a game after working on it for eight years can be a thrill that quickly gives way to emptiness and anxiety.
Lumines Remastered review By Alex Wiltshire Block rockin’ beats The definitive rhythm action puzzler gets the version it deserves.
What happens when online games go down for maintenance By Alex Wiltshire Reboot How the creators of games like Warframe, Vermintide, and Worlds Adrift deal with downtime.
Level up by arguing with yourself in scintillating CRPG Disco Elysium By Alex Wiltshire bad cop A police procedural RPG in which you speak with your skills
The art of making effective game trailers By Alex Wiltshire coming soon Derek Lieu, the creator of trailers for Shadow of Mordor, Firewatch, Subnautica, and more, shares his secrets.