Interplay
Latest about Interplay

Fallout co-creator Tim Cain boils RPGs down into 9 different types of quests, but warns "more of one thing means less of another"
By Issy van der Velde published
News Developers only have a finite amount of time to code, so more quests can often mean more bugs.

Ron Perlman says he did the Fallout intro for $40 and a sandwich, he's never played it, and he's not interested in trying: 'The whole Fallout thing is a mystery to me'
By Andy Chalk published
news Perlman has uttered the famous four-word intro in nearly every Fallout game, but beyond that? No thanks.

A jaw-dropping mod to remake part of Fallout 1 in Doom has resurfaced after 3 years of silence
By Ted Litchfield published
news Fallout: Bakersfield looks sick as hell, but it still seems a long way off.

Tim Cain talks about the challenges facing a Fallout remaster: 'How much are we now changing the original Fallout? Is this a quality of life thing or are you making a new game?'
By Andy Chalk published
news Remastering one of the greatest RPGs of all time sounds like a pretty straightforward proposition, but Cain is here to remind us all that it's not.

Fallout 1 and 2's source code isn't lost after all, thanks to one hero programmer: 'I made it a quest to snapshot everything'
By Jody Macgregor published
News Rebecca Heineman, one of Interplay's founders, kept the receipts.

Fallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would cost
By Ted Litchfield published
news He has some ideas of how real-time Fallout 1 could theoretically work, but says "I would never do it."

OG Fallout lead Tim Cain dusts off a trove of old development photos dating back to 1994 to show 'what development looked like in the '90s'
By Ted Litchfield published
news We've got team photos, candids, and even the physical 3D models used to make Fallout's "talking heads."

The developers of the final 2D Fallout game had no idea their publisher was gasping for air: 'We weren't told anything about Interplay's financial problems'
By Ted Litchfield published
news Fallout Tactics was made at a make-or-break moment for Interplay, a publisher with its fair share of make-or-break moments.
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