Deus Ex: Mankind Divided will not support DirectX 12 at launch, but it's coming

Eidos wants a little more time to polish it up.

When Deus Ex: Mankind Divided was announced in April 2015, Eidos Montreal said the PC version would support, among other things, DirectX 12. And so it will—but not when it comes out. 

“Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience,” the studio announced on Steam. “Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!” 

A few of the commenters on Steam have expressed displeasure at Eidos' failure to deliver on the promised feature (which was apparently a factor in their decision to preorder), but assuming all goes according to plan, this means a two-week wait, on the outside, for those sweet DX12 visuals—and it's perfectly playable (and will still look really good, I have no doubt) in the meantime. As the saying goes, it's a whole lot better than getting hit in the face with a brick.   

If you haven't seen them yet, the Deus Ex: Mankind Divided system requirements were unveiled last week. Check your augs here.
 

ABOUT THE AUTHOR

As lead news writer during ‘merican hours, Andy covers the day-to-day events that keep PC gaming so interesting, exciting, and occasionally maddening. He’s fond of RPGs, FPSs, dungeons, Myst, and the glorious irony of his parents buying him a TRS-80 instead of an Atari so he wouldn't end up wasting his life on videogames.
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