Deus Ex: Mankind Divided will not support DirectX 12 at launch, but it's coming

When Deus Ex: Mankind Divided was announced in April 2015, Eidos Montreal said the PC version would support, among other things, DirectX 12. And so it will—but not when it comes out. 

“Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience,” the studio announced on Steam. “Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!” 

A few of the commenters on Steam have expressed displeasure at Eidos' failure to deliver on the promised feature (which was apparently a factor in their decision to preorder), but assuming all goes according to plan, this means a two-week wait, on the outside, for those sweet DX12 visuals—and it's perfectly playable (and will still look really good, I have no doubt) in the meantime. As the saying goes, it's a whole lot better than getting hit in the face with a brick.   

If you haven't seen them yet, the Deus Ex: Mankind Divided system requirements were unveiled last week. Check your augs here.
 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.