I'm worried about Assassin's Creed Syndicate's invisibility skill

After playing Assassin's Creed Syndicate at Gamescom, Phil wondered, "Is invisibility a stealth trick too far?" After playing the same demo at PAX Prime last weekend, I'm asking the same question.

Syndicate, on the whole, looks promising. The London setting is a natural fit, contributing tall structures to the map mix. There are some modest improvements over Unity's slightly "out-of-control" combat system. The new Assassin's Gauntlet grappling hook strikes a balance between being a useful escape and traversal tool but not so much so that it's a get-out-of danger button, as I say in the video above.

But I wonder whether the ability to turn invisible as Evie (one of Syndicate's two protagonists) practically at the touch of a button will help or hinder a stealthier playstyle. As someone who'd rather see Assassin's Creed become a bit more grounded and martial rather than more supernatural, the mechanic (along with omniscient feats like the Eagle Vision) worries me a bit.

You can find all of our coverage from PAX Prime 2015 right here.


Raised by a Team Fortress Classic clan, Evan can only communicate using multiplayer FPS jargon, sort of like that Star Trek: TNG "Darmok" episode. 2fort, when the walls fell...
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