How to solve the Upperway puzzle in Warhammer 40K: Rogue Trader
Conquer this circuit-based warehouse puzzle to loot a locked safe.
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January 29, 2025: We confirmed that this puzzle solution still works after various updates and the release of the first DLC.
The Upperway puzzle in Rogue Trader is definitely the hardest you encounter early in the game. At least the Eurac V lab puzzle provides somewhat clear instructions through text logs, and the First Galvanic Hymn can be riddled out if you search around enough. Here, however, you have to mess around with some warehouse generators with little-to-no feedback in order to open a locked safe.
It's worth noting that this warehouse section is entirely optional, so if you're not particularly bothered, you can just continue on your way to the governor's bunker complex. Off to the side of the room, you'll also find an entrance to the underhive, which contains an optional daemon mini-boss you can fight.
The real challenge of the warehouse puzzle is working out the order in which to activate the devices. A notice on the wall near the safe provides some guidance, but the issue is that there are multiple locations where you can complete each listed step, making it more a process of elimination. If you're eager to bypass the hassle, here's how to solve the warehouse puzzle in the Upperway on Rykad Minoris.
How to solve the Warehouse puzzle







While fighting through the heretic-infested capital of Rykad Minoris, you'll find this puzzle in the same warehouse as the warp-magic looking glass being used to blind people. There's a little text-based event and a battle, but once both of those are done, you're free to attempt it.
The goal is to power the safe near the entrance, allowing you to open it and claim the loot. The challenge? There are multiple generators and devices scattered around the room that you'll have to choose between. If at any point you mess up, you can reset the whole puzzle via the big generator, or just quicksave before you start if that's easier. If you get the "Everything seems to be correct" message after you activate a device, you're doing it right.
Here's what you need to do step-by-step:
- Try to open the Locked Safe.
- "Power the cogitator" next to the safe.
- "Close the Relay" on the west side of the room.
- "Unlatch the damper". There are two of these in the centre of the room. You want the southernmost one.
- "Distribute the Supply of Motive Force" in the south-east corner of the room.
- "Close the Relay" by the stairs in the north-east corner leading down to the underhive.
- "Unlock the safe" back where you started.
If you did all of these steps correctly, you can grab your reward. Before continuing onto the planetary governor's bunker, remember to check out that little underhive area if you want to try a fun boss battle and get some unique items.
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Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.

