FSR
Latest about FSR

The Blood of Dawnwalker's final system requirements include upscaling set to Balanced—so unsurprisingly, they're lower
By Andy Edser Published
News Who would've thought?

More evidence that Multi Frame Gen is on the way to AMD RDNA4 GPUs, potentially as high as 8x
By Jacob Fox Published
News Not only that, but Ray Regeneration and Neural Radiance Caching overrides.

AMD says that no decision has been made about bringing FSR 4.1 to RDNA 3.5 GPUs, which seems to contradict AMD also saying that it has no current plans to do so because of hardware reasons
By Nick Evanson Published
Computex 2026 The truth is out there somewhere.

007 First Light joins an ever-expanding list of 2026 games without up-to-date AMD FSR or Intel XeSS support
By Nick Evanson Published
News Shaken, stirred, who cares? Just properly support all GPUs, please, not just some of them.

ROG Xbox Ally X owners can now choose between AMD's FSR upscaler or Microsoft's NPU-powered Auto SR for better performance, though only for docked gaming
By Nick Evanson Published
News How long before all desktop PCs with NPUs can use it is what I want to know.

Upscaling issues continue to plague Crimson Desert post-patch, but Pearl Abyss isn't throwing in the towel
By Jess Kinghorn Published
News At least some good news for anyone gaming on an Intel Arc GPU.

Former head of FSR development at AMD posts 'big trouble' meme when asked why the company won't release the INT8 version of FSR 4 for older GPUs
By Jeremy Laird Published
News The guy that previously lead development of FSR 4 thinks AMD should release it for older GPU owners.

AMD docs hint that multi frame gen might finally be coming to Radeon GPUs
By Jacob Fox Published
News Better late than never.
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