Suicide Squad: Kill The Justice League
Latest about Suicide Squad: Kill The Justice League
Oof: Suicide Squad: Kill the Justice League lost Warner Bros. $200 million—which is $25 million more than the original 2016 movie cost to make
By Harvey Randall published
News Repeated zig-zags left developers, among other things, confused as to why "Captain Boomerang, known for fighting with his namesake weapon, would suddenly pivot to gunplay."
As the Warner Bros suits begin to blame Suicide Squad for everything but the weather, the newly released game's price is almost slashed in half
By Rich Stanton published
news Meanwhile, the most telling thing about the game's latest update is how little there is to say
Warner Bros aims to increase focus on free-to-play and live service games because 'disappointments' like Suicide Squad make the big-budget business 'very volatile'
By Andy Chalk published
news After the high of Hogwarts Legacy, the low of Suicide Squad: Kill the Justice League has Warner shifting strategy.
The Joker joins Suicide Squad: Kill the Justice League at the end of March
By Andy Chalk published
news Season one of Rocksteady's looter shooter will launch on March 28.
Suicide Squad: Kill the Justice League 'has fallen short of our expectations,' Warner says
By Andy Chalk published
news Warner had a massive hit with Hogwarts Legacy in February 2023, but February 2024 is something else entirely.
From Helldivers 2 to Last Epoch, 2024 is already the year of server issues
By Fraser Brown published
Let me in! Game servers have been taking a battering this year
Rocksteady says addressing Suicide Squad server issues is its 'top priority,' but it's 'not an easy nut to crack'
By Andy Chalk published
news Two weeks after launch, some Suicide Squad players are still struggling to log in or stay connected.
Suicide Squad: Kill the Justice League's forgettable enemies, empty missions, and incongruous gun obsession prove why superheroes and live service do not mix
By Robin Valentine published
DEAD ON ARRIVAL Rocksteady's latest represents nearly a decade of work wasted on a combo that simply doesn't work.
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