Spector created Deus Ex out of Thief frustrations

This robot is incidental to everything, but sets the scene perfectly.

Highly regarded developer Warren Spector has revealed that his sci-fi RPG epic Deus Ex was born out of his frustrations when working on Thief. Read on for more details.

Spector had worked for a time on Thief whilst working at Looking Glass Studios but moved to Ion Storm in 1997, where he and his team set to work on Deus Ex.

"One of my goals for Deus Ex was - and I used to think about it this way - 'I want to shame developers; I want to shame my peers and force them to make different kinds of games'".

Spector explains in the article that he is pleased his quest for variety provoked other developers to take another look at what they could achieve, pointing out at the vast number of different game styles available today in comparison to years ago.

[via CVG ]