GODUS Kickstarter launched by Peter Molyneux studio 22cans, a spiritual successor to Populous

UK developer 22cans , an independent studio founded by Peter Molyneux in March, wants to create a spiritual successor to Populous. Project GODUS is "an innovative reinvention of Populous," the game's Kickstarter page describes.

Backer benefit tiers for GODUS range from a £15 ($24) digital copy of the game to rewards that grant alpha access, T-shirts, a signed art book, naming rights to an in-game character, and even "a real, exclusive piece of hand engraved GODUS Titanium jewelery, hand made and beset with one sparkling real diamond." Romantic. Stretch goals aren't yet announced, but Technical Director Tim Rance hints in the video that it would be "more tricky" to go beyond eight-player multiplayer, but that it's a possibility.

I'd like to see more crowdfunded games take the approach that Grim Dawn and Planetary Annihilation did—lay out an explicit list of features, and give us something that at least approximates what gameplay will look like. Otherwise, we're simply being asked to support the ghost of an idea rather than a tangible product—being intentionally vague about how your game will work puts gamers in a position to fill in the gaps with their imagination and nostalgia (in this case: "modern Populous!"), which I see as a slightly manipulative practice. As game creator and Professor of Interactive Computing at the Georgia Institute of Technology Ian Bogost put it in July: "We don't really want the stuff. We're paying for the idea, not the product. For the pleasure of desiring it. For the experience of watching it succeed beyond expectations or to fail dramatically. Kickstarter is just another form of entertainment."

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.