RPG
Latest about RPG

The Fallout TV series' showrunner and Todd Howard disagree with fans that season 2 messes with Fallout: New Vegas' canon: 'Sometimes you're gonna get conflicting accounts'
By Elie Gould published
News "I think it's good to open up those conversations."

Next and current banners in Wuthering Waves
By Jessica Orr last updated
High Tide Prepare your Astrite savings for new characters and weapons.

'Bethesda's in the bad position of having expectations being so high they cannot be met': Skyrim design lead reckons it might be hard for The Elder Scrolls 6 to live up to the ever-increasing fervor
By Mollie Taylor published
news "Boy, do they have their work cut out for them."

Anime action RPG studio Pahdo Labs shuts down despite accruing $17.5M in funding: 'We believed making a demo of a familiar but new game would be our best shot'
By Jody Macgregor published
News Farewell, Starlight Re:Volver, we barely knew you.

Why does isometric perspective suit Disco Elysium? 'You can design the entire game as if it was a painting'
By Jody Macgregor published
News ZA/UM's original art director breaks it down.

Avowed and The Outer Worlds 2 failed to meet expectations for Obsidian, but Grounded 2 was a hit, and the future is looking positive for the Pillars of Eternity universe
By Shaun Prescott published
News Obsidian's choice-driven first-person RPGs aren't hitting their lofty sales targets.

Skyrim lead designer says the next Elder Scrolls should look at how Baldur’s Gate 3 made things ‘meaningful,’ because ‘the gaming community has spoken’
By Rich Stanton published
News "Bethesda games have maybe pulled back from doing that a little bit."

Bethesda veteran says less RPG complexity in the Elder Scrolls series is good, actually: 'We got rid of attributes in Skyrim and you know who complained? Almost nobody'
By Rich Stanton published
News “I led the charge on that, to be frank.”
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