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The Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years
By Harvey Randall, Rory Norris Published
SHOT, CHASER $2 billion over 10 years can't save you from Xbox.

Star Citizen's next update will switch focus to fixing its bug-riddled previous update, with bigger changes shunted to a later patch
By Rick Lane Published
News "We're moving Siege of Orison and all instance-related content out of Alpha 4.9.0".

'Surprised there was anyone left to post this': Fans react as The Elder Scrolls Online debuts seasonal content days after hundreds laid off from studio
By Christopher Livingston Published
News Bad timing, or the worst timing?

After 16 years of exploring the final frontier, Star Trek Online devs are 'trying new things' and 'trying to push the boundaries' of what they can achieve
By Fraser Brown Published
Stargazing The frontier keeps moving.

WoW's game director thinks its UI overhaul has been 'successful so far,' even if it's 'not perfect'
By Harvey Randall Published
News "Things will only continue to get better from here."

WoW Classic player hits 60 on hardcore self-found with every class, decides that isn't enough, does a naked run for good measure
By Harvey Randall Published
News "Naked fire mage was a damn cat with 9 lives."

Former Elder Scrolls Online designer laments the destruction of layoffs: 'There’s really no one left and no changing it now'
By Andy Chalk Published
news ZeniMax Online Studios reportedly lost half its employees in yesterday's Xbox layoffs.

16-year-old MMO Star Trek Online is moving forward by tinkering with the past, unearthing and remaking one of its oldest storylines—and you can play it right now
By Fraser Brown Published
Remaking history We're going back to 2409.
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