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MMOs don't need 'to be 200 hours of unique content' at launch, says industry vet
By Harvey Randall Published
News "There's probably a reason why EA never wanted to hire me."

'People want MMOs', says veteran designer Jack Emmert, it's the publishers chasing WoW-level scope that are the problem
By Harvey Randall Published
News "You see games that are basically features without any soul."

Great moments in PC gaming: Stealing and selling someone else's treasure in Sea of Thieves
By Christopher Livingston Published
Booty It's what the pirate life is all about.

PC Gamer's MMO readers are, according to you, fashion-forward healers who like your keybinds, and I couldn't be more proud
By Harvey Randall Published
ROUND-UP MMO to the polls.

WoW: Midnight's hardcore raiders are on a gold treadmill, with a first-time clear of Mythic Midnight Falls costing around 87,750 gold in repairs alone
By Harvey Randall Published
News And that's before consumables, which ramps that bill up to 340,692 if you're going full tryhard.

Final Fantasy 11 expected a 'sharp player decline' once the hype from the FF14 crossover and welcome back campaigns ended, but that never came
By Harvey Randall Published
News The 24-year-old MMO is trucking along just fine.

Ancient MMO Final Fantasy 11 still has new things on the horizon 24 years after launch
By Justin Wagner Published
News The other Final Fantasy MMO is still doing its thing.

MMOs are better if classes are imbalanced—you just need to do it on purpose
By Harvey Randall Published
IMBA Perfectly balanced, as all things shouldn't be.
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