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Highguard director shares stats and thoughts on the game's failure, denies conspiracy theories about where it all went wrong: 'Nobody will know the true story of the studio or game'
By Andy Chalk published
news Highguard did better than it might appear, but still nowhere near well enough to be sustainable.

Overwatch's grand revamp event is a suffocating blip in an otherwise successful return to form
By Mollie Taylor published
unconquered Conquest should be fun, but it's more frustrating.

Marathon roadmap: All upcoming updates
By Rory Norris published
TWIM New Runners, weapons, gear, and maps.

Overwatch is getting a bunch of Nier: Automata skins and at this point I'm convinced support mains are the only ones spending money on this game
By Mollie Taylor published
news Another Kiriko and Mercy skin? Say it ain't so.

Marathon launch times and release date
By Rory Norris published
Final Stretch Bungie's new extraction shooter is almost here.

Highguard's failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
By Tyler Wilde published
RIP Another live service game is heading to the graveyard. Will the industry keep trying?

RIP Highguard: In a better world, an FPS is allowed to be unpopular
By Morgan Park published
FOV 90 Highguard was not a dead game, it's being murdered.

Highguard is closing next week: 'Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term'
By Andy Chalk published
news With player numbers continuing to sag, this end was all but inevitable.
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