Deus Ex: Mankind Divided won't have a 'multiple choice' ending
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Deus Ex: Human Revolution wrapped up with a multiple-choice finish. I won't spoil it for those of you who haven't yet crossed the finish line, but the relevant point is that you, as Adam Jensen, have to make a pretty big decision about the future of humanity. It all felt a bit abrupt to me, to be honest, similar to the conclusion of the original Deus Ex but less organic somehow. Mankind Divided will conclude in a different sort of fashion.
"On Human Revolution, we were having it all come down to that moment where there's a button press at the end of the game, and it triggers one of the different endings. But on [Mankind Divided], we actually are looking at, 'Okay, we're going to give you different actions and different choices, and you go different paths, and how does that go?'" Mary DeMarle, the executive narrative director on Mankind Divided and lead writer on Human Revolution, said in an interview with our friends at GamesRadar.
"So when you're embracing all those multifaceted, branching choices, et cetera, it gets hard enough. And then to pull in that fulfillment of what the character wants, it does get very challenging," she said. "And I can't really give you a formula for doing it, it all comes down to constant iteration, constant play, and constant feel for the character and the player experience."
That's not to say that you'll be straitjacketed by your early game choices. In a separate chat with PCGamesN, Producer Olivier Proulx said there are "a few" different endings, "and obviously the choices in the last map in the game will have a big impact." The final mission, he added, is what will ultimately determine how the game ends.
We took our own look at Deus Ex: Mankind Divided earlier this week, and it sounds very promising indeed—maybe even the best yet.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

