
Tim Clark
With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'co-op' on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's almost certainly doing one of these right now.
Latest articles by Tim Clark

Embark's plans to rework Arc Raiders' account-wiping Expeditions: 'We didn't have time to shift the system to what we intend to do next'
By Rory Norris published
News It may be an optional system, but Embark acknowledges there's work to be done to improve wipes.

Arc Raiders' wall-breaking exploits took so long to fix because they were 'intrinsic to the way the game is built': 'Those things are very risky to patch rapidly'
By Rory Norris published
News Making games remains hard, in case you had any doubts.

Arc Raiders full interview: 'Nobody whatsoever thought we'd have this many players'
By Rory Norris published
State of the Game Embark's thoughts on matchmaking, the state of PvPvE, and the future of its ambitious live-service extraction shooter.

Saving blueprints after an Expedition isn't 'off the table', says Arc Raiders' director, but Embark is also looking at alternatives
By Rory Norris published
News Imagine the scenario: Do you keep the Looting Mk. 3 (Survivor) or the Anvil?

Congrats, you played yourself, Arc Raiders' machines aren't actually learning: 'That's just the way we author them'
By Rory Norris published
News Players had begun to wonder whether the robot enemies were using AI to learn new tactics based on player behaviour, but Embark has shot the theory down.

Embark admits Arc Raiders’ bosses are dying too fast because 'they're not intended for the full server to go up against' and 'we gave players too effective abilities'
By Rory Norris published
News "When we built that, we had an idealised way where we hoped people would try to engage with it".

Arc Raiders' matchmaking isn't 'binary', says design lead: 'There's no such thing as a friendly lobby or an aggressive lobby'
By Rory Norris published
News "We acknowledge that people are having a lot of fun with these safer lobbies".

Arc Raiders design director says players 'never worked together' in testing, but the emergence of care bear lobbies 'encourages us to lean toward giving opportunities to have friendly interactions'
By Harvey Randall published
News Catering to both PvE and PvP-heavy audiences is a "precarious position".

My Arc Raiders 2026 wishlist consists of new mobs, modes, and map conditions
By Elie Gould published
Wishlist New Year, same wishes.

The best FPS games on PC
By Morgan Park last updated
Updated Our favorite FPS experiences of PC gaming's past and present.

Swen Vincke says there's 'definitely more pressure' to nail Divinity after the critical acclaim of Baldur's Gate 3
By Wes Fenlon published
news You might think making the sequel to the most popular D&D game ever was as high pressure as it gets, but nope.

Divinity is 'past pre-production' and already recording actors, but don't read too much into that: Swen Vincke says Larian will be 'recording non-stop'
By Wes Fenlon published
news "That gives you an idea of the ambition."

Divinity will be turn-based with a 'new ruleset' based on everything Larian has learned so far, says Swen Vincke: 'it allows you to do fantastic things'
By Ted Litchfield published
news No Divinity ARPG for thee, we're keeping things old school.

Divinity has even 'deeper sequences of consequence' than Baldur's Gate 3, says Larian: 'We wouldn't be excited if we were making the same game again'
By Ted Litchfield published
news "The level of agency that we're going to give you is very, very high—much higher than what happened in BG3."

Bungie takes its second shot at revealing Marathon: $40 price tag, proximity chat, solo queue, and March release confirmed
By Andy Chalk published
news A new vidoc reveals the major changes Bungie has made to its sci-fi extraction shooter since its alpha earlier this year met with mixed results.

Arc Raiders interview: Embark talks behavior-based matchmaking, map updates, and playing nice with strangers
By Morgan Park published
NEWS Watch our full interview with Embark art director Robert Sammelin.

Arc Raiders devs are uplifted by how kind players have been to one another, but admit 'we're way worse people than the community' when it comes to engaging in PvP
By Elie Gould, Evan Lahti, Tim Clark published
News Do the devs proud, bring in a defib.

'Our ambition is to keep this game alive for the longest time': Embark's devs want to keep working on Arc Raiders 'as long as players engage with it and have fun'
By Elie Gould, Evan Lahti, Tim Clark published
News Sounds like a great plan to me.

Your bloodlust does have consequences in Arc Raiders, as a dev confirms, 'we do analyse behaviour and match accordingly'
By Elie Gould, Evan Lahti, Tim Clark published
News Aggression-based matchmaking confirmed?

'Quite a few things have taken us by surprise': Arc Raiders' wallhacks caught the devs off-guard as heaps of greedy players hunted for exploits
By Elie Gould, Tim Clark, Evan Lahti published
News Where there's a will, there's probably a wallhack.

The first thing Bungie asked LucasFilm about its Star Wars-themed Destiny 2 expansion was: 'What is the bad version of this?'
By Tim Clark published
news Yousa ready for Renegades?

[UPDATED] Destiny 2's latest game-breaking bug: Players can no longer respawn in solo activities... Like, at all
By Tim Clark published
news Well, that's a novel way to get people to stop playing I suppose.

[UPDATED] Bungie responds to outrage over its microtransaction rug pull by giving players the chance to earn what would have been paid cosmetic armor in-game
By Andy Chalk last updated
news If it sounds like a mess, that's because it is, but a least the studio has belatedly done the right thing.
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