News Note to Gabe: You really can't have too much explanatory stuff when it comes to this game.
Cool Draft With players seemingly eager to try something new, the time feels right for a card game with a high skill gap.
Fallen Hero Major changes to how weapons work have given new life to Bungie's looter-shooter ahead of next week's Forsaken release.
top draw We go hands on with Artifact and hear from Gabe and Garfield about trading on Steam, randomness, and why it's not F2P.
news Today's stream showed how the centerpiece of the new expansion will work. As expected: he's mad.
Exclusive Druid is getting some powerful new cards designed to take advantage of Treant synergy in The Boomsday Project.
odds-on Coming with the Forsaken expansion in September, this hybrid of PvE and PvP is a unique take on multiplayer.
Interview Why the Hunter Vanguard had to die, how Forsaken caters to hardcore players, and how the Dreaming City fits into the world.
hopeful With Destiny 2's Forsaken expansion and Year 2 plan, Bungie is saying (almost) everything we want to hear.
news It's a sim love-in, because Introversion Software already cited Theme Hospital as an inspiration for Prison Architect.
news A group of 'top Destiny players' played the mode at Bungie's studio, but we won't see it until E3.
Git Gun Redrix's Claymore will only be awarded to those who reach one of the highest ranks in the competitive PvP playlist.
Leaving Card The game director led Blizzard's CCG through a golden era. Now it's up to those who follow to keep it up.
Witching Hour The game director talks The Witchwood, what went so wrong with ladder last month, and why players should keep searching for the next ‘unicorn’ deck.
Rollercoaster Ride How systems are increasingly driving the best in-game stories, like that of Mozû the Blight.
Ghosted We also discuss the cost of the game, if there'll ever be another Charge card, and whether Dungeon Run was too good.
pyramid schemes Programmer explains how AI goals helped Ubisoft Montreal stop making annoying escort missions.