Chris "Battle(non)sense"Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer HARDWARE BUYING GUIDESLATEST GAME REVIEWS1Best ultrawide monitor for gaming in 2024: the expansive panels I recommend for PC gamers2Best wireless gaming keyboard in 20243Best gaming laptops in 2024: I've had my pick of portable powerhouses and these are the best4Best gaming chairs in 2024: the seats I'd suggest for any gamer5Best graphics cards in 2024: the GPUs I recommend for every budget1Children of the Sun review: A killer puzzle game that tests your skill and your patience2Moza R5 Bundle + Performance Kit review3Harold Halibut review: An undersea adventure that plays things too safe for its own good4Inkbound review: A clever yet frustratingly muddled follow-up to Monster Train5Alienware 32 AW3225QF gaming monitor review
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.