Chris "Battle(non)sense" Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" Published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" Published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer The biggest gaming news, reviews and hardware dealsKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 FromSoftware temporarily shuts down Dark Souls 2 and 3 multiplayer over 'server issue' 2 Fanfiction Library of Alexandria AO3 down for up to a month following hack 3 Elder Scrolls Skyblivion mod faces lawsuit from former volunteer, project lead urges 'Please don't turn this into any kind of witch hunt' 4 Celeste and TowerFall have delisted from Xbox's digital storefronts to support BDS boycott 5 Final Fantasy 14: Evercold delayed to February, preorders start next week
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" Published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" Published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.