Chris "Battle(non)sense" Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" Published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" Published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer The biggest gaming news, reviews and hardware dealsKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 If you don't already have the best PC gamepad there's never been a better time to get it 2 Making our favorite FPS modes 1v1 to decide the greatest of them all 3 One of my all-time favorite games just announced an expansion, yet all I feel is fear 4 Garry Newman adds necks to his neckless characters because the lack of necks 'comes up consistently in our many many many negative reviews' 5 Deadlock's gigantic new update gives its city a spooky new coat of paint and debuts 6 new heroes, including the one and only Rat King
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" Published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" Published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.