Chris "Battle(non)sense"Social Links Navigation Latest articles by Chris "Battle(non)sense" The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers. Hit and miss How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems. Dedicated explainer HARDWARE BUYING GUIDESLATEST GAME REVIEWS1Best RAM for gaming in 2024: I've tested the best DDR4 and DDR5 RAM to find the right kits for you2Best ultrawide monitor for gaming in 2024: the expansive panels I recommend for PC gamers3Best wireless gaming keyboard in 20244Best gaming laptops in 2024: I've had my pick of portable powerhouses and these are the best5Best gaming chairs in 2024: the seats I'd suggest for any gamer1Dough Spectrum Black 27 review2HyperX Cloud III Wireless review3Another Crab's Treasure review4Sand Land review5Asus ROG Carnyx review
The strange science of Destiny 2's 'uniquely complicated' netcode By Chris "Battle(non)sense" published 10 November 17 Hit and miss And why its peer-to-peer design makes for uneven hit registration you wouldn't get with dedicated servers.
How netcode works, and what makes 'good' netcode By Chris "Battle(non)sense" published 25 October 17 Dedicated explainer Arm yourself with what you need to know about netcode, from tick rates to dedicated servers and peer-to-peer systems.