Alex Wiltshire
Latest articles by Alex Wiltshire

By Alex Wiltshire Published
Reboot How the creators of games like Warframe, Vermintide, and Worlds Adrift deal with downtime.

By Alex Wiltshire Published
bad cop A police procedural RPG in which you speak with your skills

By Alex Wiltshire Published
coming soon Derek Lieu, the creator of trailers for Shadow of Mordor, Firewatch, Subnautica, and more, shares his secrets.

By Alex Wiltshire Published
Word play The writers behind games like Arkham Knight, Gears of War 4 and Spec Ops: The Line discuss the challenges they face in development.

By Alex Wiltshire Published
Hail to the queen Made with the same engine as Duke Nukem 3D, this old school shooter understands what was great about the 90s.

By Alex Wiltshire Published
magic words How developers use in-game descriptions to bring worlds to life.

By Alex Wiltshire Published
Tiny tactics A minimalistic but sublime strategy game from the makers of FTL.

By Alex Wiltshire Published
Not enough Hz Despite vastly more processing power, it takes longer for a signal from your keyboard to show up on your monitor than it did in 1983.

By Alex Wiltshire Published
Alchemy Opus Magnum spins gold from base puzzles.

By Alex Wiltshire Published
Interview We spoke to indie game makers and publishers about what they get out of working together.
By Alex Wiltshire Published
motion slickness Here's to the tiny, wonderful animations that bring game worlds to life.

By Alex Wiltshire Published
Indiepocalypse? The average indie game on Steam costs less than $9 and sells few copies. Are those prices sustainable?

By Alex Wiltshire Published
just one more How gambling principles and seductive animation compel players to drop cash on card packs and weapon crates.

By Alex Wiltshire Published
E1M3 forever The Forgotten Sepulcher is about *60 times* more intricate than classic Quake maps.

By Alex Wiltshire Published
Good talk The challenges of writing dialogue that's both fun and functional, and how dev tools can lead to better writing.

By Alex Wiltshire Published
good kill We spoke to the makers of Doom, Killing Floor 2, and more about what makes a truly great in-game death.
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