Things I lifted over my head in Hardland, an Early Access RPG

I lifted things over my head and here is a list of those things
I've been playing Early Access RPG Hardland, which is quite Early Access, if you know what I mean. There are only a few fetch quests at present, but once I discovered I could lift things over my head, I came up with my own quest: lift as many things over my head as I could.
Here is a comprehensive list of things I lifted over my head.

A normal-sized sheep while standing on a Dire Sheep
I found a giant sheep, which the game calls a Master Sheep. I'd prefer they call it a Dire Sheep. Anything that is larger than normal should be called Dire. A double burger should be a Dire Burger, a double-decker bus should be a Dire Bus. And so forth. Anyway, I couldn't lift the Dire Sheep but I could lift a smaller sheep while standing on the Dire Sheep.

A little living goblin
While fighting a Goblin King and his minions, the Goblin King spawned a goblin right while I was trying to pick up a cake. (Goblins sometimes have cakes.) Instead, I lifted the little goblin. He looks rather taken aback, as was I. I put him down and killed him to avoid further awkwardness.

A dead Goblin King
After I killed the Goblin King (a Dire Goblin if I've ever seen one) I naturally lifted him over my head. He's so big you can't even see most of his face, but there's another picture below. I'd like to point out for the record that's not actually a Goblin King in the picture below, but is me after I drank a potion I bought from a friendly witch that let me transform into a Goblin King. Just so you know.

The rift of lift
After taking a break from lifting things, I loaded my saved game to find I'd fallen victim to a common curse of Early Access. Everything was gone. No buildings, no trees, no monsters or NPCs, no nothing. Though I was intact the world was empty. Though I had arms there was nothing to lift with them. Though I had a head there was nothing to lift above it.
Obviously, Hardland is still in the process of being developed, though the lifting works really well. It's available on Steam Early Access.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.










