Interviews
Latest about Interviews

The challenges of localizing Nier: Automata, one of the weirdest games ever made
By Shaun Prescott published
Nierer to home A chat with localization studio 8-4 about translating one of Japan's oddest exports.

The voice behind Symmetra on working with Blizzard, Overwatch dream couples, and D&D
By James Davenport published
INTERVIEW Anjali Bhimani is a self-proclaimed Chaotic Good who thinks Soldier: 76 and Ana are secretly hooking up.

Eight burning questions about Ark's growable beards, answered
By Christopher Livingston published
interview Studio Wildcard's Jesse Rapczak tells us everything about the dino-survival game's dynamic facial hair.

Hearthstone’s Ben Brode on how long until Pirates walk the plank
By Tim Clark published
interview We also asked the game director about the next Standard changes and what the thinking was with Spirit Claws.
How Stardew Valley inspired the creator of Ooblets to quit her job
By Tom Marks published
Oober indie The makers of Ooblets tell us how it's evolved from just "Stardew Valley but with Pokemon."

Heroes of the Storm interview: making a raid boss into a MOBA character
By Tom Marks published
video Heroes of the Storm is getting a "payload" style brawl, Varian, and Ragnaros.

Blizzard explains why Diablo 1 isn't being remade as a standalone game
By Tom Marks published
video We sat down with the Diablo 3 team to talk about remaking a classic.

Overwatch interview: the death of hero stacking and the Sombra ARG outstaying its welcome
By Tom Marks published
video
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