The making of EVE Online By Rich McCormick Creating worlds How Icelandic visionaries made the multiplayer space game and story generator a reality.
What's next for BattleTech By Evan Lahti interview From expansions to performance fixes, BattleTech's creators discuss their short and long term plans for the game.
Localizing Nier: Automata, one of PC’s weirdest games By Shaun Prescott Nierer to home A chat with localization studio 8-4 about translating one of Japan's oddest exports.
The voice behind Symmetra on working with Blizzard, Overwatch dream couples, and D&D By James Davenport INTERVIEW Anjali Bhimani is a self-proclaimed Chaotic Good who thinks Soldier: 76 and Ana are secretly hooking up.
Eight burning questions about Ark's growable beards, answered By Christopher Livingston interview Studio Wildcard's Jesse Rapczak tells us everything about the dino-survival game's dynamic facial hair.
Hearthstone’s Ben Brode on how long until Pirates walk the plank By Tim Clark interview We also asked the game director about the next Standard changes and what the thinking was with Spirit Claws.
How Stardew Valley inspired the creator of Ooblets to quit her job By Tom Marks Oober indie The makers of Ooblets tell us how it's evolved from just "Stardew Valley but with Pokemon."
The creators of Stardew Valley and Harvest Moon talk to us about farm games By Tom Marks exclusive We sat down with Eric Barone and Yasuhiro Wada to talk farming, Japanese ports, and making games.
Heroes of the Storm interview: making a raid boss into a MOBA character By Tom Marks video Heroes of the Storm is getting a "payload" style brawl, Varian, and Ragnaros.
Blizzard explains why Diablo 1 isn't being remade as a standalone game By Tom Marks video We sat down with the Diablo 3 team to talk about remaking a classic.
Overwatch interview: the death of hero stacking and the Sombra ARG outstaying its welcome By Tom Marks video
The Shattering's portrayal of self-reflection is more terrifying than any jump scare By Joe Donnelly Interview Super Sexy Software bares all about its upcoming atmospheric psychological horror game.
PC Gamer vs. The Elder Scrolls: Legends devs — watch us duel and chat By Tom Marks interview We talk to Dire Wolf Digital creative director Paul Dennen over a couple of friendly matches.
The future of Overwatch, according to Blizzard By Justin Mahboubian-Jones interview Blizzard talks new game modes, heroes, and the problem with Reinhardt in Overwatch.
Failbetter co-founder Alexis Kennedy on indie storytelling and guest writing for BioWare By Joe Donnelly interview Kennedy's writing credits already include Fallen London, Sunless Sea and Stellaris.
Pete Hines on The Elder Scrolls: Legends: “We could call it launched right now if we wanted” By Tom Marks interview We speak to Bethesda’s VP of PR and Marketing about how its new card game is bedding in.
Secret Legend is a gorgeous game inspired by Zelda By Tom Marks foxy It can be hard to hide the Unity engine, but action adventure game Secret Legend does it beautifully.
Duelyst’s lead designer on why their first expansion is just the beginning By Tom Marks interview At PAX West, we asked Eric Lang and Keith Lee of Counterplay Games what’s next for the tactics card game.
BattleTech is the mech strategy game we’ve all been waiting for By Tom Marks gameplay We chat with Harebrained Schemes about BattleTech and why they decided to show it off so early.
How the disappointment of Mighty No. 9 helped 20XX flourish By Tom Marks Mighty fine We talk to the developer of 20XX about what they did right.