Interviews
Latest about Interviews

10 years of World of Warcraft: an interview with Ion Hazzikostas
By Shaun Prescott published
How Blizzard will keep WoW going for another ten years.

Oculus Connect interview: Lucky's Tale developers on finding the "Mario brick" for VR platformers
By Wes Fenlon published
Talking to Dan Hurd about redefining the 3D platformer in VR, the importance of positional audio, and how much more challenging level design can be.

Show Us Your Rig: Wasteland 2's Chris Avellone
By Tom Marks published
When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.

Oculus Crescent Bay interview: Nate Mitchell on prototype tech and VR presence
By Wes Fenlon published

Shadow of Mordor interview: lore, exploration and keeping up appearances
By Shaun Prescott published

Show Us Your Rig: Elder Scrolls Online designer Nick Konkle
By Tom Marks published
Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to other developers we’ve featured by having three different rigs.

Show Us Your Rig: Minecraft creator Markus "Notch" Persson
By Tom Marks published
Markus “Notch” Persson, creator of Minecraft, has a powerful rig with a deceptive appearance.
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