GDC 2024
Latest about GDC 2024
Game devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming today
By Wes Fenlon published
News "It's just a great constant in our industry that is [otherwise] really in f***ing panic mode."
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
By Wes Fenlon published
News In our State of PC Gaming roundtable, Mega Crit's Casey Yano urged big game studios to give players novelty rather than the expected.
'Marketing's dead, and I can back this s**t up': Baldur's Gate 3 publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'
By Wes Fenlon published
News In our State of PC Gaming roundtable, Larian's Michael Douse argues marketing isn't the right way to reach today's gaming audience.
State of PC gaming roundtable: Larian, Digital Extremes, CCP, Mega Crit on making games in 2024
By Wes Fenlon published
GDC Special The developers behind some of PC gaming's biggest hits discuss the state of our hobby and the biggest trends, risks and opportunities in PC gaming today.
I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better
By Wes Fenlon published
Immersed? Does an NPC that reacts to anything I say into a microphone actually lead to more player agency?
The Elder Scrolls Online has made nearly $2 billion in its lifetime, 9 years after the big comeback that doubled its player count overnight
By Lauren Morton published
News After 10 years, TESO is an even bigger financial success than I realized.
Somehow Dark Souls was the inspiration for player messages in the kindest MMO around
By Lauren Morton published
News Sky: Children of the Light's creative director says that its minimal text chat was inspired by Dark Souls.
Smaller games can be 'more creative,' says designer who made one of Ubisoft's most acclaimed games with a tiny team
By Tyler Wilde published
news "If you've got a more limited budget than triple-A, and you've got a more limited timeframe to do it, I think you get more innovation..."
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