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CEO of Kitfox Games reckons hundreds of hours playing Civilization could be the secret to the Dwarf Fortress publisher's success: 'Maybe Kitfox wouldn't be as successful if I didn't know how to alternate between science trees and army defences'
By Rick Lane Published
Short memories Tanya X. Short, the designer of Boyfriend Dungeon and the upcoming Streets of Fortuna, talks TR-49 and surviving the pandemic with Tabletop Simulator.
Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'
By Rick Lane Published
Word games The narrative designer of Void Bastards and Ghost Town walks us through what's on her PC.
Nightdive Studios' Stephen Kick has 8,544 hours in Dota 2, and just clocked his 5,000th win: 'I think it's made me a better leader'
By Rick Lane Published
Deep dive The CEO of the remaster specialists guides us through his gaming library.
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